Saturday, October 4, 2008
Bounty Hunters
So imagine if you will someone is griefing a player much, much lower then their level. Lets say a 70 is killing players 30+ levels below them. Each time he kills said character, there is a small percent chance, lets say 2%, that bounty hunters, 2-4 of various classes and same level as the murderer, is sent out after the murderer when he is not expecting it. Again, lets say 2-4 hours after he committed the PK. The 70 is back in Outlands, questing when suddenly 3 humanoids of the same race as the one he killed, start attacking him mercilessly screaming things like "Soandso sent us to avenge his death!!!" or "We were hired by the family of soandso and your head is worth gold to us!" These would not just be plain ol mobs but work together well kind of like a small arena team. I think it would add a bit for players to get consquences of their actions and perhaps, just perhaps, leave those little lowbies alone on pvp servers. It is hard enough leveling without a 70 camping out in a 20's zone.
Thursday, June 12, 2008
New BG ideas
1. A BG similar to Eye of the Storm where you hold areas until you capture them (minus flag runs), yet it takes place on floating islands. Each person entering the BG is given a trinket to summon an epic mount and there are 5 areas which can be taken over, but none can be reached unless flown to, and the grave yards are based on starting areas and none of the opposing faction can enter that area so no res killing.
2. A flag capturing area similar to Arathi Basin, with 5 areas, yet each area takes place on a tall tower over a huge lake. Each tower is connected to two others via bridges, and if not by bridge, players can reach other towers by taking the long route of falling to the water and swimming over and climbing up.
3. Again an EOTS type area minus flag running, yet the entire game takes place in a giant castle, each team trying to conquer a certain valuable area of the castle such as the armory, library, courtyard, stables, etc. The castle can be a giant maze with interconnected passages and secret doors. The idea is from some of the old games like Quake 2 and Unreal Tournament maps.
4. Finally, another idea borrowed from Unreal Tournament where there is an attack and defend area. The attackers assault a defended area to reach a goal (all deaths taking longer to resurrect so there is caution on each side), and try to break through a defensive area to capture a target. They are given a time limit for this, perhaps 10 minutes. Once captured, the sides switch, and the attackers defend and vice versa. If the original attackers took less then 10 minutes to capture the target, lets say 8 minutes, the new team attacking will only have that time to capture the target. Obviously this is a new way to do BGs altogether, but once again it can breathe a bit of life into an area which has gotten a bit stale lately.
Friday, June 6, 2008
Do rogues HAVE to be the bad guys?
I still remember leveling up my rogue in Ashenvale, and for a solid two hours I could not complete a single quest because this one rogue would follow me and pick me off every chance he had, to the point where I logged off in disgust and played an alt for an hour then went back. When I ressed, I made it no more then 6 seconds before I was killed again by the same rogue who made it a point to laugh at me, jump on my corpse, and do something so distasteful that I will not refer to it here, yet I will say that to this day I cannot drink tea without wincing a little. Perhaps it was this moment where I decided I would not play a stereotypical rogue and would never be known as a “griefer.”
To this day I will not kill players who are more then ten levels below me for the sole purpose that they would not stand a chance, and even if I find someone who is the same level as me, yet they are at only at 10% health, I will not kill them simply because I find it distasteful to take advantage of the situation and gain a point or two in honor, yet I just did one of the most dishonorable things in the game. Since Blizzard will never take away honor for players who grief, I ask the players themselves to resist the blood thirst they feel when they see someone lagging and auto-running into a tree for the last minute, or catching two players who are dueling in the middle of Nagrand and bring each other to a sliver of health. Just take a deep breath and take the high road. Instead of killing, try something else that can instill just as much fear into another player. When you catch someone mining, sap them then appear in front of them and tell them “No!” then shoo them away and stealth again. You have just claimed that area as your own yet shed no blood and that player will think twice before trekking across your property in search for ore. If you like to gank, then gank away because I will never tell you that you are wrong to play the way you want, I just hope you can take a moment to think outside the box and consider another option or two before inserting your blade into the back of the neck another player. I like to think there is something to that old motto of “Honor among thieves.”
Wednesday, June 4, 2008
Give Daggers some love!
Tuesday, May 13, 2008
WHAT were they thinking?
So I thought it funny he would be stupid enough to come, but then the good part happened........One by one his friends landed, Docholiday, Foulball, and Wilma and 2 others I cannot find the names of, all landed and got killed on the SAME mountain in the SAME place we just slaughtered their friend. NO WAY to get their bodies.....My god they were so stupid. We tried to get a screen shot of them but they all spirit-ressurected before we could snap it. But here are a couple more pics to show just where they dropped one by one to get beaten to a pulp. Truly, it was beautiful.
God I love this game....
Thursday, April 24, 2008
I think the future holds a new faction.
Monday, April 7, 2008
Ideas For New Hero Classes
1 Necromancers: Now, before you say "Hey! We have these! They are called Warlocks!" I have to correct you. They are not Warlocks at all. Warlocks harness the powers of shadow and fire and use demons to do their biddings, while Necromancers use Death and Pain and use the undead as their servants. Ok, so there are no gloves that have +34 spell damage for death spells, so let us say that Necromancers use Shadow and Ice. Kel'Thuzad is a necromancer and uses ice, so why cannot other necromancers?
2 Blademasters: These are a nice combination of warrior and rogue. In Warcraft lore they are an elite fighting force of the horde and can go on rampages that make Godzilla envious. I think of their use much like a warrior, but they can only use two handed weapons, and lose their ability to wear platemail, and are forced to wear something lighter, like leather, but they gain a fierce speed increase to compensate.
3. Monk: Look, we need monks, plain and simple. We need a melee class that wears cloth, and can do some funky stuff. I am talking "Five Point Palm Exploding Heart Technique" cool. I am talking Crouching Tiger, Hidden Dragon cool. I want dancing on top of trees! I want running on water cool....No, not some sissy shaman using a spell, I want just their AWESOMENESS to make water walking possible. I want chakras, and bald heads and......GAH! There is such potential here to tap into!!! I mean look at this picture, this is just 100% kick ass monk.